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Version: EP55_China,CL_a,V2110409,362
BuildDate: Wed Apr 27 16:39:55 2022
Time: 2022.5.12 17:53:04 [GTick=4662,LGTicks=2257,Duration=429]
PosCode: 159062:11572:-3969
ZoneName: 激战平原
OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0
CPU: GenuineIntel 12th Gen Intel(R) Core(TM) i5-12600K @ 3687 MHz
RAM: 32559MB RAM
CPUInfo: 16,10,16,1
Memory: 410589KB
PrivateMemory: 1059712KB
Video: Intel(R) UHD Graphics 770 (1340), DX v4.9r904
Option: 1224x749_MW0_H0A0K__
DeviceResetResult:887a0006
Scene: 0_0_0
Stat: 5
Replay: 0_1
WorldRaid: 0_0/0
ClientSocketClosed: 4662
NPAuthSocketClosed: 0
Sev: 102_艾瑞卡
VideoResources: 42 MB
MAC: C9-99
LANG: CHINESE
IME: - LangID=2052 HKL=0x 8040804 FileName=
IME: - LangID=1033 HKL=0x 4090409 FileName=
Error: Error setting display(1224*749) mode: CreateDevice failed (D3DERR_NOTAVAILABLE). Please delete your Option.ini file if this error prevents you from starting the game.
Protocol: C_VALIDATE_POSITION(24, 0) <= C_VALIDATE_POSITION(24, 0) <= C_VALIDATE_POSITION(24, 0) <= C_VALIDATE_POSITION(24, 0) <= C_VALIDATE_POSITION(24, 0) <= C_EX_ANTIBOT(45, 0) <= C_EX_DPSVR(147, 0) <= S_NPC_INFO(95, 0) <= S_TARGET_SELECTED(27, 0) <= S_NPC_INFO(95, 0)
History: UD3DRenderDevice::UnSetRes <- CreateDevice <- UD3DRenderDevice::SetRes <+ Width=1224, Height=749, FullScreen=0, ColorByte=0, RefreshRate=0 <- HandleBigChange <+ DeviceResetFail:887A0006 <- UD3DRenderDevice:ock <- UViewport:ock <- UWindowsViewport:ock <- UGameEngine:raw <+ GRenDev = fd990000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop
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